July 29, 2010

Agricola Ultimate Bundle Sale at Tanga

Agricola.jpgAgricola is ranked #2 on Board Game Geek. Number Two. That means of all the games, in all the world, the board gaming community bows down to worship only one other game with more vigor (Puerto Rico). It's one of the best titles ever.

The today-only Tanga sale includes the base Agricola [Amazon, Funagain] game, a 1-5 player title all about the family farming experience. It requires to you think about numerous variables like.. say squirting out more kids with the wife (or husband) to act as more farm hands, growing different types of food, and building out your farm's infrastructure. At first you're just a man and a wife working a small shack, but through the game you'll try to groom your land and assets into a major powerhouse farmstead.

Now normally you find Agricola for sale for about 46 bucks. This Tanga Sale is 65. So why is it so interesting? Well you get a deluxe set of 194 wooden pieces, a deluxe set of Meeples that not only make Agricola shine, but can be used for your other Eurogames as well. Meeples are used everywhere, from Carcasonne to Warcraft the Board Game..

Here are the title's official details:

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Agricola is a turn-based game. There are 14 game turns plus 6 harvest phases (after turn 4, 7, 9, 11, 13, and 14). Each player starts with two playing tokens (farmer and wife) and thus can take two actions per turn. There are multiple options, and while the game progresses, you'll have more and more: first thing in a turn, a new action card is flipped over.

Problem: Each action can be taken just once per turn, so it's important to do some things with high preference. Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he may use during the game if they fit in his/her strategy. This amounts to countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, sometimes you better react on what your opponents do.

Agricola can also be played without cards (family game) and can even be played solo.

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Posted by Critical Gamers Staff at July 29, 2010 10:25 AM

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