We were traditionally computer gamers before we got sucked into the awesome world of board gaming, and so we keep our ear to the ground on the latest of computer and video games, too. This is especially true when computer games blend seamlessly with table top board games. Risk: Factions (Xbox Live Arcade) is looking to do just that. It sports the baseline fundamentals of Risk, but then adds layers onto it that way a computer game can easily do.
Features like controllable structures like barracks and cities that produce extra troops each turn. Or varying AI generals with different special powers. Hilariously tragic battle animations, involving robot armies, etc. There's also a short campaign that strings a series of different custom map challenges together, each map sporting themed mechanics and objectives.
For instance the quick look (above) includes footage of a short ranged controllable rocket barrage. If you can wrest enough control structures from your opponent then you direct direct attacks on your offensives, providing an extra die roll when attacking neighboring territories.
It's the little things like this that spice Risk up nicely without diluting the original core game. That's exactly what we look for in a computer game adaptation of board games, that and the multiplayer from the couch.
Risk: Factions is currently available on the Xbox 360 Arcade Marketplace. Enjoy!
We love strategy war games, be them on the table top, on your desktop, or even on handhelds, and Advanced Wars for the Nintendo DS is one of the classics. It mixes the best of the old school Panzer General games and makes it fast, fun, and colorful.
Some loyal fans of that series of games has taken it upon themselves to produce downloadable kits for you to print and create your own version of the game, this time designed for your table top. The project called "Skirmish Wars" can be downloaded here. And the rules for the game on on the Skirmish Wars Advanced Tactics Wiki.
We just heard of this title via Kotaku, so we haven't printed it out and taken it for a spin yet (normally we like to test the waters before posting about games), but from what we see the materials look top notch.
You might want to court an artsy-fartsy friend who has the equipment to print on cardboard because who really wants to play this with slips of paper? Luckily we have such a art-savy techno-dork on hand. He only has a certain amount of stock, so, uh get your own.
A small blurb of an Annoucnment on Catan.com has word that the Settlers of Catan will be heading to a front pocket near you, and sometime this Summer to boot. Now there has been a generic Catan Clone on the iPhone app store for some time, but this is the real license thing... hopefully with a bit more polish.
Of course that remains to be seen -- details on the official Catan port are pretty light:
"This summer the official version of the board game classic "The Settlers of Catan" will be released for Apple's iPhone. The game is being developed by Exozet Games in collaboration with Catan designer Klaus Teuber, and published by United Soft Media. More informations and screenshots will follow soon!"
Word is circulating the Video Gaming Blogs (#1 | #2) that the classic tile laying Eurogame Carcasonne will soon be making it's way onto the Nintendo DS.
Like the Xbox Live version pictured above, Carcassonne DS will feature the original game along with the Rivers expansion. Featuers will also include 3 different 'worlds' - you got us what that means - as well as multiplayer and a story mode. This should push the feature set beyond the limited bounds of the the Xbox Live model, which is great. We hope the graphics are just as bright.
Carcassonne for the Ninendo DS should ship later this year -- we're thinking near The Holidays.
Magic the Gathering Injects Itself into Xbox Live June 17th
It's that time of year again: The Electronic Entertainment Expo (E3) is in full swing in Los Angeles, and with it comes gobs of news of all sorts of games. We're most interested in the extension of board games and cards games, of course, and once again there's some great news to be had.
Now we all heard before that MagicThe Gathering was heading to an XBox near you, but it was a general "sometime" announcement without much detail. Well now the details are out (in this press release) and sometime soon is actually now really soon: June 17th.
It appears the game centers around 7 pre built decks that seed your collection, and then you unlock more cards as you play. Multiplayer is included, included the Two Headed Giant fiormat for 2v2. There are even tournaments planned soon after release: one on June 20th and antoher June 27th where you can players will be able to compete against Magic the Gathering League members and Developers of the game.
Developed by Stainless Games, Ltd., Duels of the Planeswalkers, rated T-Teen, lets players simulate the Magic: The Gathering trading card game through lush interactive 3-D environments. The arcade-style game takes players on a journey through a vast Multiverse of unique worlds where they are deemed Planeswalkers, powerful mages who battle others for glory, knowledge and conquest.
Players can choose to battle against the computer or compete online against real-life opponents using Microsoft's Xbox LIVE Arcade. With numerous game play scenarios, including multiplayer game mode, Duels of the Planeswalkers offers an unrivaled depth in which each game is different from the last. Wizards of the Coast is supporting this release with an exclusive promotional card, which includes brand new artwork, making Duels of the Planeswalkers a game that both new and existing Magic players will enjoy.
Use the touchscreen to drag and drop animals and vending stalls into your zoo
Drag the "roller blind" from the top to gain an overview of your zoo and the zoos of the other players
Unlock new player characters and future add-ons in the integrated shop
3D-view for zoos, animals and vending stalls
Animations and sounds of the animals makes you feel like you are in a zoo
Learn exciting details about all animals from the game in the encyclopedia
Play against the computer or up to 4 other players (Pass'n Play)
iZooloretto is slated for release in "April 2009", which is sometime between now and the next 2 weeks -- we worked that out for you in case a panda accidentally ate your calendar. So look for the game to soon appear in your Grocer's Freezer (ala the Apple App Store)
Long time readers know that we're avid fans of Creative Assembly's Total War Franchise for the PC. Well in just over a week's time, the new installment Empire Total War [Amazon] hits shelves, and we'll be knee deep in marathon sessions of Imperial Age warfare - both on tactical and strategic levels - from the very moment the game is released.
Those thirsting for some of the tactical action right right must no longer wait: the Empire Total War Demo is now available on the Steam download service. It includes two battles: the American Revolution Battle of Brandywine Creek, and the naval Battle of Lagos.
The naval battles is a new feature for the Total War games, and though it depicts an English fleet against a mass of French vessels, the demo's scenario still lacks certain acoutremonts to bring the system to life. We would like to hear more atmosphere to bring us into the battle: sailer calls, marine gunfire, and the crack of opening sails, but perhaps we'll have to just wait for someone to mod the game a bit after launch. The naval warfare also lacked some strategic depth at first -- at least until we figured out the whole broadside mechanism. Toy a bit with the round cannon buttons in the lower right and you'll soon be on your way to kicking some scurvy butt. Unfortunately you can't roll as the French in the demo.
The demo's land combat scenario is everything a Total War game is and more. The engine really has come a far way since Medieival II Total War, and that's saying something 'cause that game is still gorgeous.
Soon we'll have our hands on the full version and constructing our Austrian empire from the ground up. The game is slated for release next week (March 3rd), and if you can't wait and you're hankering for more Empire Total War coverage then checkout these quick battle walkthroughs from some of the game's AI Programmers:
They're a bit over produced and has too many quick-cuts for its own good, but it has great examples of what makes Total War battles so great: the scale of the fights is unparalleled.
The second iteration of the incredible PC adaptation of the Warhammer 40K franchise hits shelves tomorrow, and we're wicked excited. That's not New England sarcasm, either. Warhammer 40K: Dawn of War 2 [Amazon] is another title in a long lineage of Real Time Strategy releases by Relic Entertainment, a company who has produce hit after hit in the RTS gaming world. They made the amazing Dawn of War, that introduced some crazy terrain deformation, and limb tearing robots, our beloved Company of Heroes WWII real time tactical strategy game, and their classic flagship Homeworld.
Warhammer 40K Dawn of War 2 is destined to be another classic RTS, despite the fact that it's a game about tactics. Base building in this game is deemphasized. Instead your customization comes in how you outfit and upgrade your handful of squads under your control. And when the guns start firing, and the body parts start flying, the game doesn't enter into a tug of war of economies, but instead rests on the ability for you to tactfully command your forces on the front line. Skirmishes erupt with some of the most vivid animations in a strategy game to date. See for yourself:
In the singleplayer campaign, players following their customized squad of Space Marines from map to map as they take on the forces of the Orks, the Eldar, and the vicious instectoid Tyranids. In a slick feature somewhat new to the RTS genre, your friend can team up with you to play through the entire campaign cooperatively. Or, if you'd rather, fight against your friends online in skirmish battles where you can control any of the other factions. We're pretty excited to implale and dismember some Orks with the sword like limbs of cluster of Tyranids ourselves.
Empire Total War Previews Produce Involuntary Drool
You may be thinking that 'Hey -Empire Total War is no board game.' You're right, and here's your cookie. But here's the thing - while some board games have computer adaptations where everything is a 1:1 translation from dice tossing, to moving pieces, etc, the Total War franchise is a board game evolution. It takes the heart of turn based strategy and flexes the muscles of your PC to breathe life into the game.
We've loved all of the Total War games so far, starting with the now antiquated Japanese Shogun Total War, and then on through history from Rome Total War to the Medieval Period, Now Empire Total War enters the age of muskets and sail, simulating the rule of the great Imperial Powers as they vie for control of Europe, the New World, and India.
Players will build national infrastructure to boost their economy through the production and trade of goods, build forts to protect their resources, increase the quality of living in cities, and most importantly build a military machine. Troops are placed under the control of Generals, who have their own Perks and Quirks be them amazing leaders, masters at night ambushes, or belligerent drunks that sap morale of your units in a fight.
Once enemy forces meet on the turn-based grand strategy map, the camera zooms in to the battlefield, where the units of your army match muskets and cannon fire with your opponent's in real time. You have full control of unit formations here, almost pushing them around like a grand block game. Direct musket volleys, play a game of chess in your tactical positioning of grenadiers (once you discover how to make them), and flank the enemy with a cavalry charge to push them off the map. Or you could chose to remain hands off and let the AI pull the strings if you fear that your dexterity will get in the way.
And for the first time the Total War franchise adds two exciting things: Naval Battles, and a Multiplayer Grand Campaign. Ho baby.
If any of this gets your blood pumping then check out the following official preview movies:
We really weren't expecting this. After releasing both the Ticket to Ride the Card Game, which sometimes gives us a headache after repeat plays with all it's state memorization, and the worldwide release of Ticket to Ride Nordic Countries just a few months ago, publisher Days of Wonder is throwing another Ticket to Ride title at us: Ticket to Ride the Dice Game [Funagain].
We think we may have one more Ticket to Ride sideshow in us, but if another looms on the horizon shortly afterward, then we may raise the white flag and declare the franchise has fully run it's course.
Thankfully the Dice Game doesn't seem nearly as dry as the Ticket to Ride Card Game. Instead of reinventing the Ticket to Ride formula we've all grown to love with a card based solitare / gin abstraction, Ticket to Ride the Dice Game simply replaces the standard turn mechanic of each of the Ticket to Ride Board Games with a little random spice. Oh, and it's compatible with all Ticket to Ride board game releases (original, Europe, Marklin and Nordic), which is actually quite nice.
Here's the general gist of how it works: Players will toss 5 dice instead of drawing train cards. The players may spend his/her dice result to claim routes, claim route tokens (which you'll need to collect in order to 'afford' the longer routes), collect route cards, etc. Other wildcard dice will permit players to use the special option specific to each of the major releases, like build tunnels in Europe / Nordic, build stations, or move passengers, etc.
At first glance it may seem that the dice completely strip the critical suite of decisions a Ticket to Ride player would make: Should I draw another set of cards or play a route before that captain claims it for his own? And we're not quite sure we like the idea of completely removing the colorful train cards. Oh we like them so; collecting them is half the fun!
Here's the upside though: The randomness of trying to draw the right color of train card to complete your collection has been replaced with the randomness of rolling the correct series of dice to claim a route. Any route. Things could get pretty cutthroat.
We'll have a better understanding and our thoughts when the game releases in October. Here are the official details to tide you over until then:
"In this expansion, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn.
Depending on the outcome they can reroll some or all, then use the dice to claim routes on the board; grab Route Tokens for future use; or draw more Destination Tickets.
For board maps that feature Tunnel routes, such as Ticket to Ride Europe, 3 Tunnel dice are also included.
This expansion requires trains, Destination Tickets and a board map from any of the Ticket to Ride series.
The Dice Game Expansion is multi-lingual with rules in English, French, German, Italian, Spanish, Dutch, Finnish, Danish, Swedish and Norwegian."
Ticket to Ride Europe [Amazon, Funagain] hit Xbox Live this morning, a week later than we expected but it's here none the less. And it's awesome.
We've been digging the original Ticket to Ride Xbox Live Arcade game, which we feel is the best Eurogame on Xbox Live hands down. This new downloadable Ticket to Ride Europe pack is equally as enjoyable. It's not just a new map, but a new set of rules including tunnels, ferry routes, and a new placeable station mechanic that lets you utilize an opponent's constructed routes as your own.
We played a few rounds already, and after having played the expansive map of the USA in the original Ticket to Ride Arcade game quite a bit, the 'new' Europe map feels cramped, a bit claustrophobic, and risky (due to the tunnel routes), but all in a very well balanced manner. It is a Days of Wonder game after all.
Our only small complaint is with the icons used to convey the number of stations you have left to place. They appear overlayed on your player portrait, in small lightly outlined boxes rendered the same color as your player color. This isn't so bad on online play, where a player's gamertag image is used as their portrait, as gamertags are all sorts of different colors. However the AI players have themed portraits based on their color, red for instance. And small red station icons overlayed on small red portrait just makes them incredible hard to see.
But if that's our main beef then you know the game is rock solid otherwise. Enough talking, time to play more!
For more information about Ticket to Ride Europe for Xbox Live, please see our story "Ticket to Ride: Europe Comes to Xbox Live". You can grab Ticket to Ride Europe for Xbox Live by selecting Downloadable Content from the main Ticket to Ride menu, which of course means you'll need the original Ticket to Ride Xbox Live game to play.
That was fast. Hot on the heals of release of Ticket to Ride: Xbox Live, which launched just a month ago, the release of Ticket to Ride Europe has been announced, and it's just a week away. On next Wednesday, July 30th, Ticket to Ride: Europe [Amazon, Funagain] will hit the Xbox Live Arcade Marketplace for 600 Microsoft points, and be available as add on content to the original Ticket to Ride Xbox Live. Wednesday can't come soon enough.
Ticke to Ride Europe is the second installment in the series, which moves the map 3,000 miles eastwards and is set in the European age of rail in the early 20th century. Like the original, players compete against one other to gain the most victory points, gained from playing sets of colored cards to complete individual train routes, and by stringing these routes together to complete pan European destinations drawn randomly from a deck. However, there are a few new mechanics that mix up the game, for the better.
For one, the destinations are drawn from one of two decks: either short routes, or long routes, or you could draw from both. This balances out the route mechanics so you're not tragically stuck trying to connect Seattle to New York with only 10 cars left in the late game.
Also new to the series are Train Stations which you can place on the board use an opponent's train route to help complete one of your destinations. These pieces come at a cost: You must discard cards, lose a turn, and dock yourself 4 victory points, so use them wisely.
Finally Ticket to Ride Europe includes two new routes types: Ferries and Tunnels. The Ferry routes hug the coast of the Mediterranean, and connect England to France and Holland, and Scandinavia to mainland Europe. Unlike standard routes, Ferry Routes require at least 1-2 of locomotive wildcards to complete, in addition to standard train cards.
The Tunnel routes plow through the Alps, and offer some random risk to their completion: the player who wishes to complete a tunnel first plays the cost of the route, say 3 Blue Train cards. He/she then flips the top 3 cards off the top of the train deck, and must pay an additional card for each Blue card that's revealed. This can be nasty for ill prepared, or those players who are scrambling to complete a tunnel route before their competition beats them to the punch. Some Ticket to Ride aficionados dislike this mechanics, but we think they spice up the game, and we love 'em.
We'll let you know when Ticket to Ride Europe finally hits the Marketplace. Sometimes these releases are delayed at the last minute, but we hope that doesn't happen in this case. Hopefully we'll see some of you online!
The massive Electronic Entertainment Expo is going down in LA this week. Huge announcements have come out of the show focusing on a stack of big budget first person shooters, real time strategy and survival horror games.
And during the first keynote of the show Microsoft (read XBox360 ) announced a new edition of to their Scene It? line: Scene It? Box Office Smash! [Amazon]. The fact that a second Scene It? title has somehow bubbled to the top of the show's opening presentation exemplifies how much Microsoft continues to flex it's muscle trying to get a foothold in the board game and party game genre. Obvious note: that's the genre of games we cover here.
This marketing movie (above) shows a slew of smiling out of work actors going about their fake daily business until accidentally charmed by Scene It? at their local Best Buy / Circuit City A/V department. Even grandma gets into the formulaic action. Its a bit too much but at least there's quite a bit of game coverage between the fake laughter.
Thankfully Scene It? Box Office Smash! should be a natural extension of its Xbox 360 predecessor Scene It? [Amazon]. Expect more questions, new clips, and leveraging those customized buzz-in controllers that came with the original title.
No news on when the game should ship, but we'll definitely keep you posted.
Game Table Online has been alive and kicking for a while, but as an online subscription service only. Today Game Table Online has opened its doors to everyone for free. All you have to do is register and you'll have access to their suite of their online board games.
Their collection includes the classics such as Chess, Checkers, Backgammon, the works, but also includes some Eurogames to boot. The site hosts an online adaptation of the award winning Tigris & Euphrates, 10 Days in Africa, New England, and the 1965 classic Nuclear War. They also has some card games like Condottiere, a modern - and importantly, fun - adaptation of the classic War card game we grew up on.
All you need to do to start playing with your friends is to register your email address, and you're in. Enjoy!