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Variants

April 23, 2008

Lost Cities Board Game on Xbox Live

LostCitiesCover2.jpgLost Cities [Amazon, Funagain] is one of the best 2 player games around, and now you can enjoy it with friends and strangers alike through those newfanged electronic devices.. The Xbox live microphone and the optional camera staves-off the socially sterile game play normally associated with online board games, and the ability to play at home any time means you can enjoy some Lost Cities from the comfort of your own couch butt grove. Pants are optional without the camera, but they're highly recommend. Think of the children.

Even better, this Xbox Live version lets you play in mano e mono e mano (that's 3-player games)..we're not quite sure how well it works, but pants are still for the best. (edit: it's not 3-player, but some weird wording for 3 other players in a 2v2 match.)

Here's the Company Line:
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"Risk it all on the expeditions of a lifetime in the award-winning card game Lost Cities™ as it comes to life on Xbox LIVE® Arcade. Draw from a pool of cards to amass the most points, play your cards wisely, take chances with your money, and create the best strategy to outwit your opponent on the road to victory.

  • True to the original: All of the fun and strategy of the original card game has been faithfully translated for the console audience.
  • Easy to learn: Jump into a game and start devising strategies within minutes.
  • Exotic locales: Manage prosperous expeditions through the lost cities of the frozen Himalayas to the sandy deserts of Egypt, and even the Brazilian rain forest.
  • Online play: Play with up to three of your friends over Xbox LIVE.
LostCities.JPG
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You can read more about the game at the official Live Arcade website, and you can purchase Lost Cities from the Xbox Live Marketplaces through your Xbox360. The game sells for 800 Microsoft points, and with oil at 117 bucks a barrel that equates to 10 dollars American, or one 5 lbs sack of green coffee beans. Enjoy!

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April 7, 2008

GamesByEmail clones classic Diplomacy with "Politics"

GBEMPolitics.JPG

The gaming site GamesByEmail has been running browser based games for years. They first hooked us with their Risk clone Gambit, which made us huge fans of the site. We hadn't had a Risk stomp like that in while. Then we were totally addicted to WWII, and played nearly 70 rounds of Axis & Allies games. Yes 70. We became A&A crack addicts almost overnight.

We've had innumerable killer 80's flashbacks on GBE without all the mess of a) having a real flash back, and b) setting up and playing the original board games. We love those original titles, but they're a cursed turbulent sea of precarious pieces which sometimes make us just wanna SMASH stuff when the dice, or elbows, or falling scarfs hit the stacks of chips and pieces like a giant deus ex machina doomsday device.

Thankfully GamesByEmail exists completely within a browser friendly environment. No downloads, no connecting emails, or running Unix listservs to auto judge gaming sessions. And over the last year the GamesByEmail labs have been working on their latest title Politics, this time brining a clone of the social backstabbing granddaddy of strategy war boardgames Diplomacy to the virtual table. And though it was just released, it's looking pretty darn sweet.

Players can either sign up to the existing games that pit strangers against strangers, or create their own amongst their group of friends. The game works entirely in a browser, which completely rocks. Not only is the map functional and colorful (and colored like a classic map from StrangeMaps), but you don't have to worry about emailing turn orders, or having an anxious panic attack while trying to formatting them properly for an auto judge. Gaming session also sport private chat options for you luring in enemies with a man hug, and then showing them just how good your letter opener is at shivving backs.

The games themselves has configurable turn length keep things timely, and includes an auto judge for detecting collisions and determining bounce back rules. It's a complete Internet based point and click Diplomacy package that runs on any machine!


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January 25, 2008

Catan Dice Game Aims for May 2008 Release

Publisher Mayfair Games of Settlers of Catan fame is setting-out to lighten their venerable series for the gaming on the go, or for gamers with petite gaming tables. The Catan Dice Game is slated for a May 2008 release, and includes 6 resource-producing dice, a pad o’ town maps, and a set of instructions.

The game is meant for 1-6 players to toss about for up to 30 minutes.

The sad part is that’s all we know. As soon as we hear more from Mayfair we’ll fill you in with all the juicy details of this streamlined Catan title.

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January 24, 2008

5 Ways to Make WoW TCG's Magtheridon's Lair Challenging

MagtheridonsLairWe’ve been hearing a lot about how Maghteridon's Lair is a push-over for players who’ve horded WoW TCG cards since the game’s release in 2006. We’ve played through the raid twice now, and though Magtheridon is a heckuva jerk if he’s allowed to live too long, he does seem to have some very obvious weaknesses early-on. Achilles heals even, especially if he can't attack.

Now we're generally amazed that Upper Deck didn’t release a series of alternative rules to scale the difficulty of raid to match the various play levels. After all, the WoW TCG – and World of Warcraft in general – is all about mass appeal and bringing many different types of gamers together. But here we see one Raid Deck which can only be cusotomzied by buying another deck, and even then it does the same stuff it did before – just potentially better.

But what if there are some fundamental weakness to the deck itself? For instance, a group of mages could just sit back and frostbolt poor Mag every turn, until he’s a block of ice with four legs. Not very scary, and Mag can’t do shizzy about it even with combined decks from 2 Decks.

Below you’ll find our house rules suggestions, listed in ascending difficulty. We like to play with some or all these rules, depending on how many people are raiding Mag and their deck level:

  1. No Infinite Combos - A raid boss shouldn’t die when he still has 80 life left, period.
  2. Channeler Allies Have a Permantent Attack Value - That is, instead of reading "+X to attack while attacking" it should read "+X to attack where X is 1 plus the number of Warlocks that have left your party.” Killing these guys off with allies just became a bit more difficult. Not only that, but maybe – just maybe – they’ll live long enough to actually use their abilities on turn three.
  3. Magtheridon May Not be Forced to Discard From His Hand - The poor flesh eating sap already draws one-fifth to one-half as much as the players . His hand should be sacred.
  4. Magtheridon cannot be prevented from attacking - A lousy ice bolt shouldn’t slow down a 3 story tall demonic quadruped. Players can – however -force him to tap or continue to protect against him.
  5. Abyssal Allies have the keyword "Protector." - These guys cost two blood each and Magtheridon only gets really deadly when he's got a lot of blood. This ssmes like a pretty fair trade off.

We’re also toying with a raid night where Maghteridon teams up with Onyxia against a group of 4-5 raiders for a monster battle royal. But maybe that’s just crazy talk.


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January 23, 2008

Culdcept Saga Interview Reveals All in 20 Minutes

In his latest podcast Gaming Steve sits down with Nobu Taguchi, localization produce for Culdcept Saga from Namco Bandai Games.

Due out in early February, Culdcept Saga merges a TCG oozing with Japanese culture with a board game, then squeezes into disc-form to be eaten by your Xbox 360.

It sounds like just our thing. The game sports a single player campaign mode, and online play, where players can unlock cards in either mode. With nearly 500 cards there are going to be a lot of collecting going on, including a betting feature where players may ante a number of cards in both offline and online bouts.

Culdcept forgoes the booster model to level the playing field, and that’s cool with us; 500 cards is a lot for a single game release, seeing as that’s nearly two sets of or normal TCG / CCG releases.

The interview picks up 43:00 minutes into episode 68 of the Gaming Steve Podcast. Don’t miss it, and be sure we’ll keep you posted of news and reviews of other Culdcept Saga as we near release. More information can be found on the Culdcept Saga Wikipedia page.

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July 11, 2007

Scene It? Comes to the Xbox 360

The DVD Trivial Game Microsoft continues the trend of brining the world of Social Gaming to the Xbox 360 with a 360 version of the DVD trivia “Scene It?” [Amazon, Funagain], which was announced during last night’s Electronic Entertainment Expo Press Conference in Los Angeles, California.

It looks like the Xbox board game adaptations aren’t just limited to Xbox Live anymore, as Scene It? will ship in an off the shelf boxed version. Included in every package are four of these colorful remotes which you see here. Sure, they’re not made of rugged space-age durable plastic, but you get four in the same box as the game, and at the same price as a standard 360 title. For such lack of cost the visual quality seems A-OK for now-- maybe we’ll change our minds when we get our hands on them.

Step 2 is trying to find a place to hide them while we’re not playing trivial with the family. Talk about some ugly living room clutter.

ArrowContinue reading: "Scene It? Comes to the Xbox 360"

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June 27, 2007

Carcassonne on Xbox Live

Carcassonne for Xbox Live ArcadeMicrosoft today released the Xbox Live port of our favorite Eurogame: Carcassonne! The download is available through the Xbox Live Arcade Marketplace for 800 points (~ $10 ) and includes both the original Carcassonne game, and the popular 12-Tile Rivers expansion. The game sports single player support, online support for up to five players, and - for those family oriented gamers - hotseat support for four players on one machine.

The first Eurogame release of Catan Live has been quite a success, and we have high hopes for the Carcassonne treatment as well. We have a diffenret developer this time around in Sierra Online, but the change-up really doesn't concern us too much; Sierra has been responsible for a successfully string of online parlor games dating back to their Sierra Online service of the early 1990s.

But we are a bit disappointed to learn that the other Carcassonne expansions aren't included in this release. It would have been nice to mix up some multiplayer games with a mistmatch of the expansions. Yeah, sure that would have required Sierra to put more work into produce a larger set of art assets and the addition of some flexible AI code, but it would have paid off in spades with any Carcassonne lover.
Carcassonne Looks Pretty Sweet in Semi 3D
Also we're a bit concerned about the flow of gameplay in Carcassonne, too. Online matches might succumb to analysis paralysis, and become quite the snoozefest. Hopefully there's a mechanism for players to reach out across the virtual table and smack opponents out of their brain loop. We hope Sierra has figured out a dynamic warning/penalty system rather than the stock, overzealous and utilitarian turn time limit which usually makes the whole gaming experience so cold. Of course, that's probably what we'll get.

Anyway, we still have high hopes for Carcassonne Live. We'll check back in with our impressions once we have a few games under our belt. It's going to torturous work.

Read on for the official details.

ArrowContinue reading: "Carcassonne on Xbox Live"

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May 4, 2007

Catan Xbox Live Impressions

'Catan' on Xbox LiveCatan officially launched on Wednesday. We didn't write a story then because we figured that our previous coverage from earlier this week already kept you on top of the news. Call us self-critical but we didn't want to sound like a loudspeaker bullhorn pumping out the consumer propaganda. At least not until we had a chance to wrap our hands around the game so we could give you our impressions, and let you know if it’s worth the 800 points on Xbox Live (~ $10.00 US).

The Good and the Bad
Catan Live is a great translation of the classic board game. Those who have played the Settlers of Catan enough to know the details of the game backwards and forwards will be very much satisfied with their play experience on Catan Live. However, those players who are unfamiliar with the Settlers of Catan board game might need to a bit of convincing to see where all the excitement is at.

This isn't really because Catan has any obvious shortcomings that shoot up a red flare of FAILURE. However as the first release of a board game on the Live service, this title might have a tough time luring a console gaming audience into the world of Catan – where most of the excitement comes from the outcome of a pair of dice - when many of the Xbox Livites thirst after explosions, chainsaw kills, gibs and car wrecks. Even worse, it's a bit confusing to determine exactly what's going in a game of Catan given the game's UI - the graphical presentation of card trades and gathered resources is done well, but it fades very quickly in order to keep the game moving at a good pace.

We think players new to board gaming like to learn by observation, keeping track of other players behave in certain situations, and that's pretty difficult to do for a beginner of Catan on Xbox Live. We could see how players new to Eurogames - who might be itching for any reason to dismiss the game - could get confused and lose interest almost immediately due the game's hasty presentation.

It took a while even for us to get used to what was going on. For instance, in a face to face game, there’s a part of each Settlers when people call out which resources they gathered after a dice roll. We’ve become used to this being a good thirty second production where excitedly demand their well-earned resource cards, etc. The audible and physical presence of the in-person Settlers makes each turn an event, and thus easy to remember ‘who got what?’ even from a few turns ago. But in the console Catan game, the whole resource awarding phase ends in about 3 seconds, and it takes a few games to realize that you’re not paying enough attention to a very important part of the game that almost seems to be brushed aside for the sake of efficiency.

ArrowContinue reading: " Catan Xbox Live Impressions"

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April 30, 2007

"Catan Live" Wednesday May 2nd, 2007

'Catan' on Xbox LiveThose of you who keep on top of things - like today's date - should immediately realize that Wednesday May 2nd, 2007 is only two days away. And it's about time.

Only two days until the first major board game release hits XBox Live for the XBox 360 console. And with many more Euorgames and American board games on the way, this is only the beginning. Here are the official details as presented by Xbox Live's Major Nelson:

"Catan" for Xbox LIVE Arcade puts players in the role of colonists on a newly discovered island, where they vie for control of valuable territory and resources through strategy and trading. The game can be learned in just minutes, but will challenge players of all skill levels, even the experts!

Klaus Teuber, creator of the original Settlers of Catan board game, had this to say about the collaboration with Big Huge Games: "I had no doubts that Brian Reynolds would do a great job, and the first version of the game exceeded my highest expectations. The AI is so clever that I even lost several games in a row! Hands down, this game for the Xbox LIVE Arcade is an amazing achievement."

"Catan" will be available worldwide for 800 Microsoft Points and is rated E for Everyone."

More information can be found on the Catan Live Official Website. We'lll see you in-game on Wednesday night. Woot!

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March 6, 2007

Puerto Rico to Join Xbox Live Eurogames, But at a Cost

SMASHThere were rumors going around late last week that the acclaimed board game Puerto Rico was going to join Catan, Carcassonne, and Alhambra in the new line of Eurogames titles on Xbox Live.

We've made it pretty clear that we're a huge fan of playing these social board games on the Xbox Live service. Our group keeps losing players to distant parts of America with cheaper real estate, warmer weather, and fewer taxes. These Xbox Live titles will be a great way for us to continue playing some of our Eurogame favorites in a clean, easy to setup environment. And with voice chat, we might add.

But The addition of Puerto Rico to the Xbox Live roster has a very unfortunate side effect -- Xbox Live has snatched up exclusive rights for the online version of Puerto Rico. Key word there: exclusive. The rug has been pulled-out from beneath the feet of those fine folks who played Puerto Rico on other online web services, like www.brettspielwelt.de.

There's a huge potential audience of players in Xbox live who haven't been introduced to Eurogames, and the horizon for Eurogames on consumer electronics is looking bright. But do video gaming mega corps really need to snatch up exclusive rights to these titles? We're pretty sure the www.brettspielwelt.de and the Xbox Live gang aren't eating at the same diner, so why can't both groups have their 'Rico and play it, too?

So now we're back to being less enthusiastic about Xbox Live Eurogames. In one hand is an exciting newborn puppy, cute and innocent, full of potential, but we're using the other hand to feed it the freshly killed corpses of established Eurogame communities.

This is the sort of stuff that keeps us up at night.

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February 26, 2007

Xbox Live: Catan Interview on Joystiq

'Catan' on Xbox LiveWe've sat back and enjoyed a scotch and a Valium since posting our frustrated article last week about the delay of Catan, as in the Settlers of. It turns out that there's already a new date set for the release of the new Xbox Live title: sometime in March '07.

Honestly, though, the reaffirmed release date isn't what calmed us down. It's more about the exciting details revealed in the Joystiq Interview with Big Huge Games' CEO Brian Reynolds. As it turns out, Brian is a tournament player of Settlers of Catan, which of course means that this upcoming Live release will be done with love and enthusiasm for the original title. Also, Brian was handed a very in depth set of strategic data to serve as the foundation of Catan's Artificial Intelligence code, from none other than Settlers of Catan designer Klaus Teuber.

It's great to hear that Klaus had some significant hands-on contributions to the project.

So although we're a bit dismayed that we're not amidst office wars with Catan right now, at least our outlook of the game has changed for the better. We have a feeling this isn't just hype either: Catan might be the groundbreaking adaption that lays the groundwork for a slew of Eurogames to appear on the Xbox Live service. Cant' wait, and here's hoping!

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February 22, 2007

Still No Catan on Xbox Live

SMASHBack in August we heard that Xbox Live was gearing up to bring some of our favorite games to their Xbox Live Service, including: The Settlers of Catan, Carcassonne, and Alhambra. Then in January the Xbox Live team announced a list of ten titles that would be released in the month of February 2007, and on that was Big Huge Games' adaptation of the Settlers of Catan.

Microsoft just announced that the title scheduled for release Wednesday (their normal release day) was delayed due to quality control issues. They didn't mention the name of the title, so we can't be certain if it was Catan, but that means we're now three Wednesdays into February and only two of the ten scheduled games have been released for Xbox Live.

Either next Wednesday is going to be a huge day for Live, with eight new releases, or Microsoft will sideline Catan for a while. Boo. Also, rumor has it that Microsoft has purposefully slowed Xbox Live releases in order to create a gaming vacuum around their latest blockbuster release Crackdown. So either Catan has been sidelined due to it being a poor implementation, or Marketing has determined that blowing crap up with a gun is better than wholesome family fun. Sigh.

'Catan' on Xbox LiveWe thought the success of their Uno title on the Live Service, and then the announced addition of three Eurogames to the Xbox Live service, was a sign that Microsoft might be taking the board game and social gaming scene seriously. However this latest bit of news - combined with the latest from the rumor mill - has us a bit depressed. We really hope Microsoft doesn't start a trend of skirting potentially great titles to the periphery even before they're released.

We're still hoping for the best, but now with a little less confidence.

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February 8, 2007

Warhammer Online Age of Reckoning: Early 2007 Preview Roundup

Warhammer Online is slated to ship in late 2007Every few months Mythic Entertainment opens its doors and the gaming journalists rush en masse to research another round of preview articles for Warhammer Online: Age of Reckoning. We're always very excited to read each wave of content about this game, because it really does seem to be shaping up to be something special, but the last couple of preview article iterations haven't really provided us with a lot of new info. It's been a while since we've been wowed by something fresh and new.

However, this time is different. We just entered 2007 - the year that Warhammer Online is scheduled to launch. With the mammoth Springtime E3 tradeshow pushing up the daisies through freshly lade earth, the Games Developer Conference '07 in early March will pick up the slack and carry some of the of glitz and glamor itself, becoming the first major showcase of the upcoming titles for 2007. And lo and behold, Mythic Entertainment seems to have begun to take the wraps off of their baby a month before the show, not only demoing the game to members of the press, but allowing them to go hands-on with the Player versus Player gameplay of their Massive Online Role Playing Game.

Over the last week a lot of our usual PC gaming haunts have posted interviews and hands-on experiences to their websites. Our favorite so far is the the Gamespot Article with the not-so-concise title: "Warhammer Online: Age of Reckoning Updated Hands-On - Bright Wizards, Magi, and More Player Versus Player." [link]. OK, so while the article's title isn't concise, the content is: the two pages are probably the quickest way to get an up to date idea of what to expect out of Warhammer Online. For instance:

ArrowContinue reading: "Warhammer Online Age of Reckoning: Early 2007 Preview Roundup"

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January 31, 2007

Settlers of Catan on Xbox Live in February

'Catan' on Xbox LiveMicrosoft, the software behemoth behind the Xbox 360 and Xbox Live service, has released a press release listing their Xbox Live titles scheduled for release this February. On the list is the board game version of Settlers of Catan! The official press release can be read here.

As we reported earlier, Microsoft plans to bring three major board game releases to its Xbox Live service on the Xbox360: Carcassonne, Alhambra, and the Settlers of Catan.

The release of "Catan" in February will mark the first board game release on the Xbox Live service. What has us particularly excited is that the Xbox Live version of Uno become a huge success, and hopefully this line of upcoming Eurogames will also make a big splash in the online gaming community. If so then we can expect to see even more games bridging the divide between Computer/Video Gamer and Board Gamer.

But above that, the most important thing to us will be the chance to play some classics with friends who've moved to all corners of the country! Voice chat will really bring it home. Can't wait!.

There is no exact date for the release of "Catan", but expect it to be released on any Wednesday in February (which is the traditional release weekday for Xbox Live). And of course we'll keep you posted as soon as we find out when the exact date is.

Enjoy!

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