iPad

July 18, 2011

An Open Letter to Victory Point Games

VPG_Logo.jpg

Dear Alan Emrich and Victory Point Games,

You have recently announced plans to expand to the digital application realm in a recent news post - 3 July Update That Was the Fortnight That Was VPG's "Appy" Future. First, I applaud you for your plans to expand to an area that is outside of your business model and is one of the fastest growing markets out there. As an avid video and tabletop gamer, the proposition of being able to do both is highly appealing as such a creation would be the best of both worlds to me. While I currently find the digital realm somewhat void of solid tabletop to digital translations, I believe with the proper vision and development, this won't be an issue for much longer. That being said, I implore you to take a thorough examination of porting your States of Siege solitaire line to the digital media. The solitaire functionality of the lineup with the typically single player of the mobile digital devices makes for a perfect marriage of playability and portability. We here at Critical Gamers would like to thank you for taking a risk to appease us gamers who enjoy your products and want to take them with us wherever we may go.

Critical Gamers Staff at Permalink social bookmarking

July 9, 2011

Tasty Minstrel Games Expands to iPad with Brain Freeze

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Tasty Minstrel Games has expanded into the digital realm with their first ever iPad release called Brain Freeze. Brain Freeze is a 2-player pattern matching game that requires recognition, speed, and bluffing in order to come away victorious. I like the fact that publishers are working their way to the mobile digital realm which allows us to play and enjoy titles wherever we may go. The great thing about Brain Freeze, it's free! No joke. If you have an iPad and you are looking for some more games to play around with, go get this one, it's a risk free investment. Now if they just released it for the Android as well, darn iPads are so expensive.

At Brain Freeze

Critical Gamers Staff at Permalink social bookmarking

June 19, 2011

RoboArena - The Greatest TDTTBCSMAG You Will Ever Play!

RoboArena.jpg

RoboArena is a currently in development "Top Down Tactical Turn Based Casual Strategy Multiplayer Action Game", or TDTTBCSMAG for short, for the iPhone, iPod Touch, and iPad by Bravado Waffle Studios. Imagine the classic RoboRally mixed with X-Com and RoboSport where players program moves for a robot or team of robots to complete the level objectives. The game will come with both single player and multiplayer modes. The single player mode consists of 30 levels of robot destroying, puzzle solving challenges as the player attempts to escape from the evil robot factory. Multiplayer is made up of a variety of different game modes like free-for-all, capture the flag, and Robo Hunt. There are already plans for an expansion so there will be plenty of content to enjoy. Also as another added bonus, if they can fund up to $2000 USD on their kickstarter campaign, they will also release a limited first edition board game version for backers. Pretty sweet deal.

At RoboArena

Critical Gamers Staff at Permalink social bookmarking

February 28, 2011

Newsapalooza - Critical Gamers 2/28/11

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It seems like this might be turning into a somewhat consistent thing here at Critical Gamers. We are getting so much awesome news that if we don't post multiple times a day, we would never get it all out there. Why not just grab a bunch of the best articles and toss them together into a massive news update?

ArrowContinue reading: "Newsapalooza - Critical Gamers 2/28/11"

Critical Gamers Staff at Permalink social bookmarking

October 8, 2010

Battle Map for the iPad Looks Killer

We've been lusting over the implications of the Philip's haplessly named Entertaible and Microsoft's Surface in regards to the future of home gaming for years now. An interactive display for conveying information and tracking character movements in strategy games, RPGs, the works, and downloadable modules for various titles. Oh man, the future is now! The problem: the software base (ie: the modules) isn't exactly churning off the assembly lines, and the hardware costs an exorbitant 10K just to get it in-house. Good luck with that.

How about we meet half way with Battle Map by Razeware - an iPad application that lets GMs, DMS, whoever, carve out maps with the touch of their fingers. Characters and protagonists can be added to the screen, complete with line of sight tools, and then tossed on a giant display like a flat screen TV for all the gamers to see. And the best part yet: The iPad can run in GM mode (who see's everything on the device) while the main TV display runs with a fog of war mode where players can see only what the GM Wants them to see.

Ho baby, sign us up.

Critical Gamers Staff at Permalink social bookmarking

June 10, 2010

Carcassonne Makes it to the iPhone, iPad to Follow

Game.jpgWe heard earlier this week that our favorite modern classic Carcassonne [Amazon, Funagain]" had finally made its way to the iPhone/iPod Touch. We held off pushing the story to the web so we could put it through our paces and decided to either endorse it or pan it.

Well good news! The Coding Monkeys have made a heckuva port of Carcassonne. The game is smooth, clean, intuitive, and polished. It even has voice overs in the tutorials! How about them apples?

You can play in a special solitare mode, or against AI. You could even create a game with your friends over the Internets and the the server will give you push notifications when its your turn. How cool is that?

Other features include online ranking, 8 different AIs to play against, and the promise of new expansions moving forward. Not bad for 5 bucks.

Finally something else worth noting: The Coding Monkeys are working on an iPad version of the game. If you order the iPhone/iPod Touch version now then you'll be able to download the iPad version for FREE later on. Now there's a nice consolation prize.

Carcassonne for the iPhone/iPod Touch
is available from the Apple App Store, and it's definitely worth your time if you or your family is into Carcassonne.

Critical Gamers Staff at Permalink social bookmarking

April 26, 2010

Blokus Now on your iPad and iPhone

BlokusiPad.jpgJust a quick heads up that the incredible entertaining - and Mensa Best Mind Game of the Year 2003 - Blokus [Amazon, Funagain] has been ported to the iPhone and iPad platforms [AppStore]. (Ed: native iPhone app, simulated fullscreen on the iPad.)

The game challenges you to strategically cram your Tetris-like pieces on the board (on the diagonal of existing pieces, not packing them together), while meanwhile preventing your opponents from doing the same. This digital title sports AI if you're home alone, or you can play up to 4 people through a local wireless network.

The only complaint we have about the game is that there's no hotseat multiplayer. Bummer.

Here are the official details:


The new award-winning hit board game arrives on the App Store! Play with your friends in local or online Multiplayer mode at one of the 4 game variations!

Rules are simple!
The winning strategy: Block your opponents so they cannot add anymore block on the board!
Blokus™ is a strategy game that will captivate you and get into your mind.


4 GAMES IN ONE
Each game variation requires a totally different strategy:

  • 4 players control each one color,
  • 2 players control each two colors,
  • 4 players play in teams,
  • Blokus Duo™: There is only 2 different colors, the board is smaller and the start position is in the middle of the board.


Blokus for the iPhone/iPod &iPad is available the Apple App Store.

Critical Gamers Staff at Permalink social bookmarking

April 13, 2010

Civilization Revolution for the IPad is Stunning

CivIpad.jpgNow bear with us here. Civilization Revolution for the iPad is a port of the Console Version of the PC Version of the Board Game Version of Civilization. You got it? Good, get it.

We have loved, LOVED, every iteration of Sid Meier's Civilization for the PC. We were actually reluctant to even try Civilization Revolution - the console version - because we feared that Firaxis would dumb-down too may of the interesting systems that made the PC version oh so great. We almost boycotted it based on such snobbish principals.

But we're also consumerist, and when Civilization Revolution launched in 2008 the consume-all portions of our psyche won out in the end and we snatched it up. And boy are we glad we did. The game was simplified or "streamlined", for sure, but the game still remained the fun, "just one more turn" Civilization at heart and we milked hours of enjoyment out of it. And it was balanced oh so well, too. Games went faster, presumably becuase the couch sitting audience was a more casual audience. This makes it sound inferior to the PC version, but it worked on its own as a separate take on Civ, and it worked well.

And now it's here for the iPad. Only tweaked a little here and there for the new touch interface and the iPad's graphics capabilities, and it's just as fun as ever.

Currently the latest version of the game has some bugs that cause it to unexpectedly quit on saves. This is indeed a problem, and considering Firaxis' gung-ho effort to develop the game for iPad's release we assume they're currently hard at work trying to fix the issue. This isn't a show stopper, either, so feel free to game on!

Here are the official details.


"Sid Meier's Civilization Revolution comes to the iPad, extending the award winning Sid Meier's Civilization® series to Apple's newest device. While offering all the great features of the award winning console game, the iPad version introduces the exclusive World/Scenario Creator.

The World/Scenario Creator is an entirely new feature for Sid Meier's Civilization Revolution which allows players to customize the world and game parameters to create hundreds of different scenarios and game types, providing limitless hours of entertainment. Additionally, Sid Meier's Civilization Revolution has been updated and optimized for the iPad's larger 1024x768 pixel high resolution screen, with an enhanced user interface that improves the fidelity of world map tiles, leader portraits, icons, and a broader view of the world map enabling increased vision and strategy for tactical gameplay. "


Critical Gamers Staff at Permalink social bookmarking

April 2, 2010

Small World Hits iPad on Launch Day. Crazy!

SmallWorldIPad.JPGWow. We've always admired Days of Wonder to be one of the more tech savvy board game publisher. Each of their titles ships with a codes printed on their instructions that let you play their games on their online game site. That means that for every game they work to produce in card board form, there's another incarnation brewing in their computer lab, too.

So if any one publisher was going to make a shift to the iPad, we suppose it would have been Days of Wonder. No surprise there. But to have a game on iPad launch day? Crazy.

Check out the official website for more information on Small World for iPad. Or checkout the 'analog' version of the boardgame at Amazon or Funagain Games.

Here's the official word:


Small World is an award-winning fantasy game where players vie for conquest and control of a world that is simply too small to accommodate all of the zany races such as dwarves, wizards, amazons, giants, orcs and even humans that inhabit it. Sitting across from each other around the iPad, you will use your troops to occupy territory and conquer adjacent lands in order to push the other players' races off the face of the earth, in this rip-roaring fun digital board game.
Critical Gamers Staff at Permalink social bookmarking


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