Three-Dragon Ante - How to Spice Up Your RPG Encounters
Ever been part of the lamest and uninspired RPG encounters? You know, the ones where you have when matching wits with an NPC, which pretty much consists of acting stupid in front of your friends, threatening a ghost sitting in the vacant chair next to you, and then rolling a die to see if your melodramatic performance actually won you the intimidation check? You roll a 2. Exciting!
Well we're about to show you a great way to spice up the monotony of social-skill and wit dice checks. Three Dragon Ante [Funagain, Official] first started as an in-game card game which DMs could throw down on the mahogany, waxed dining room table table in order to give some grit and atmosphere to the room. Players can use it as an in-character card game to kill some time in a local tavern, or use it as a tool, customizing the deck so the player has to game the encounters through a quick hand. This - of course - goes to great lengths to keep the spice in the air throughout some otherwise trivial, boring, and anticlimactic encounters.
Here's the official word on Three-Dragon Ante from Wizards of the Coast
"The high-stakes game of chance preferred by D&D characters of all classes and levels!
Three-Dragon Ante is a fast-paced noncollectable card game based on the tavern games played by characters within the D&D game world. Three-Dragon Ante can be played as a standalone card game when there isn't enough time for a full-fledged D&D adventure, or it can be played as part of a roleplaying campaign-where a character's abilities can give him or her a unique winning edge.
For 2-6 players. Great for dedicated D&D gamers or anyone interested in a cool, fast, fantasy-based game of chance."
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Posted by Critical Gamers Staff at July 27, 2007 10:35 AM