Dungeon Master's Guide 2 Hits Shelves
While this is a welcomed treat we're wondering if the DMG 2 4th Edition is a little bit behind the curve. Even the slowest, most casual Dungeons & Dragons 4th Edition groups is into the double digit levels by now. Hopefully not too far though, 'cause the Dungeon Master's Guide 2 [Amazon, Funagain] is chalk full of rules, adventure ideas, loot and and materials for a D&D group at the Paragon stage: levels 11-20.
While we like RPGs, we're don't claim to be the source on all things .. RPG. We're more a mixed collection of egotistical gamers with with tastes that spread around all genres, some of them happen to be in the RPG. So instead of giving our 2 cents, we'll leave it to The RPG Athenaeum who have a quick review of the DMG 2. Enjoy!
Here's the book's official details:
"This 224-page, hardcover core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11-20).
It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed "home base" for paragon-tier adventurers -- the interplanar city of Sigil."
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Posted by Critical Gamers Staff at September 21, 2009 4:25 PM