August 10, 2009

Warhammer Invasion LCG Rules are Online

WarhammerInvasionBox1.jpgBoy howdy, that was fast. The rules to the Warhammer Invasion Living Card Game are already online. You can peruse the 24 page rulebook here.

The rules themselves are very clear, and well formatted, and aren't a dry read as some other leading CCG brands. The game actually looks very, very interesting, too. (for general information on Warhammer Invasion and Living Card Games, checkout our previous article "First Details" ).

Unlike other CCGs and TCGs where players protect a hero, players of Warhammer Invasion control and upgrade a home city. Different facets of the home city can be built-out, strenghting buildings and upgrading production capacity (by playing cards face down in the different zones), and these various facets help buff a player's war machine. The city is also the main target of your opponent; if 3 sections of your home city are razed, then you lose. End of story.

Players will play cards representing Units (allies and heroes), Actions (Abilities or Spells), Quests, and Support Cards (Enchantments, Artifacts and other ongoing goodness) to build out their war effort. At the end of a player's turn he/she declares a zone of an opponent's capital city to fight over. Any Units defending this area will enter into battle to protect the city, absorb damage, and deal hurt back to the attacker. And so the larger battle of two major cities unfolds over numerous turns.

The cards a player selects to build their deck is tied to a faction included in the base set, which encompass all the major parties of the Warhammer Fantasy setting: Empire, Choas, Dwarf, Orc, High Elf and Dark Elf. Most of these factions start with their own captial city setup, save for the two Elf factions who'll get their just deserts in an expansion later this year.

The first set's keywords are easily approachable:

  • Counterstrike: The Unit deals immediate unpreventable damage to an attacking character, then the counterstriking character enters battle normally.
  • Scout: A scout who survives a battle forces the opponent to discard a card.
  • Toughness: Prevents a set amount of damage during combat.

Seems simple enough, and playing off these combos could be interesting enough, too.

The initial Warhammer Invasion LCG base set is slated for a November release. We'll let you know if any interesting info hits the net before then. This will surely make a killer stocking stuffer come Christmas. For one the game has a great setting, seems approachable, and has the rule set to grow in complexity. And two: the game is a LCG, which has a lot less wallet impact that a Trading Card or Collectible Card game... oh baby, late 2009 is going to be nice.

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Posted by Critical Gamers Staff at August 10, 2009 9:15 PM

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