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May 3, 2007

How to Keep Your GQM Subscription Alive

GamesQuarterly.7.28.06.jpgA month ago we were sad to report that Games Quarterly Magazine is no more. The bad news is that this is still the case. The good news is that current subscribers won’t be left hanging in the breeze.

The gaming mag Knucklebones has worked a deal to keep GQM alive just long enough to fulfill the magazine’s current subscriptions. But subscribers can’t sit back and their comfy chair and expect Mr Belveder to put on your breakfast table with the Times, a glass of OJ and half a fresh grapefruit. No, you’ll have to be proactive about it.

And to that end Jones Publishing asked us to forward the details on how readers can keep their subscription going. And how could we not post something with such great noble purpose?

So read on if you’re looking to keep your magazine subscription going.

”Many of you may have heard Games Quarterly will no longer be published. The good news is Knucklebones will step in to help ease the pain of losing a publication. Knucklebones is in no way connected to Games Quarterly and is doing this out of the goodness of their game hearts (i.e., we’re not liable for the subscriptions). What exactly are we doing? Well, we got the postal addresses of the former subscribers. Because we’d rather e-mail this offer than mail you because it’s faster, we’re asking you to e-mail us at brandand@jonespublishing.com with your name, address and phone number. THIS IS IMPORTANT: Put Games Quarterly in the subject line. Brandan, that’s me, will check the Games Quarterly subscriber list to make sure your information is on it and updated. I will reply with how many issues of Knucklebones you qualify for.

Tell your friends because we’re hoping to get in touch with folks via e-mail before we send out a mailing.

P.S. As far as game expansion inserts, that’s up to the advertisers/game companies. Tell your favorite publisher you want to see their expansions in Knucklebones magazine.”

Read More in: Gaming Culture | Gaming News

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Posted by Critical Gamers Staff at May 3, 2007 4:47 PM


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