WoW TCG: Hunt for Illidan Preview
The final set release in the second World of Warcraft TCG cycle is slated to hit stores next week, and Upper Deck has once again given us a nice introduction to the key cards that will set the theme of The Hunt for Illidan.
The following official feature articles were rolled out over the last few weeks, and though these are mainly Rare Blues which are supposed to be hard hitting and slightly over powered, we have to say we like what we see. Most of us participated in last week's Hunt for Illidan sneak peak event, and this set should take the game to some exciting new places without burning any bridges. Best yet, it's going to be here in our hands next week!
Until then take the a nice relaxing weekend and mull over the nitty details of these few select cards from the set of 250+:
- Resistance is Futile [article]:
Allies with particular types of damage resistance.
- Gearing Up for the Hunt [article]:
A introduction to new set of Aldor and Scryer faction specific equipment, comparing rings and weapons. The Scryer ring is particularly nice, giving your casting heroes finally a good reason to tap - Sabotage!
- Decisions, Decisions [article]
An introduction on some new class specific dual use, where players chose one effect or another, akin to the dual color segmented Magic the Gathering Cards, but much much better looking.
- Insect Swarm [article]:
A Balance Druid ability that harms a hero or ally upfront, and then preoccupies them with a swarm of ravenous Tsetse Flies.
- Webster [article]:
An arachnid hunter's pet that passively webifies allies each turn, sticking them to the ground and preventing them from attacking.
- Water Elemental [article]:
A mage pet at last, and a doozey at that. The water elemental effectively prevents an entire party from attacking, and as an ongoing bonus it pings them for damage to boot!
- Divine Plea [article]:
Here's a powerful Paladin ability to play when you've setup shop, providing various benefits depending if you have an Aura, Blessing and/or Seal ability in play.
- Faces from the Past [article]:
A massive resurrection ability for the late game for those ally heavy priesties out there. You can almost hear your opponent gulp when just looking at this card.
- Vigor [article]:
A sweet 2 cost ability that provides resource acceleration for the rogue.
- Raise from the Ashes [article]:
A great Shaman card for decks where you stack a lot of powerful allies. This jobber lets you kill off a weak or hinder ally in play, and replace him with another lurking in your the depths of you deck.
- Curse of Exhaustion [article]:
Ouch, an appropriate evil card for warlocks that force an opponent to skip their next turn. With a cost of 9 it's a perfect finishing move.
- Vitality [article]:
Finally, a card that puts the ferocity of a Warrior back into a Protection Hero, but still themed correctly - slow but steady wins the race.
- Ranged Champions [article]:Her'es a nice pair of Ranged Attack Allies with Long Range. The prize here is a turn 5 Alliance ally with substantial health who gives everyone in the party Long Range. Ho baby, that's just mean. The horde ally has his own tricks up his sleeves, but in a far more limiting way.
- Embarking on New Quests [article]:As the title hints, this article takes a look at a few new blue quests for the set. The Lexicon Demonica is especially evil.
- Nice Guys Finish First [article]:
And for a grand finale, how about a pair of Epic Rare neutral demon-hunting allies to round out your collection.
The Hunt for Illidan World of Warcraft Trading Card Game set ships July 1st, 2008.
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Posted by Critical Gamers Staff at June 27, 2008 2:44 PM