Call of Duty Trading Card Game Revealed
We were shocked over the weekend when we heard the first details on Upper Deck's latest TCG line: Call of Duty due out this fall. We're some serious WWII buffs, and we've been playing Call of Duty computer / console games since they first immersive installment
The Call of Duty TCG has been dubbed a "Real-Time Card Game", which has players throwing down cards from officially preconstructed decks to maneuver and fire three soldiers in a player's squad. Soldier types include regular infantry, commandos and snipers, with each of the 8 prepackaged squad decks containing soldiers \from various national forces of the WWII.
The game has been designed so that matches last around 30 minutes, and every so often during a game a player can throw down a card that pauses the combat and forces the players to stop their real time to play to resolve an event of some sort. However it seems like most of the time players will play cards in real time, without the stuffiness of standard turn / interrupt mechanics, which could keep games chugging along nicely.
We're a bit put off that Call of Duty seeming shuns the idea of booster packs (see below.) Sure, for some a title truly shines as one-time investment in gaming materials with the purchase and play of predesigned decks . But we absolutely love the theme of customizing decks with your own collection of cards, and this could seriously harm the longevity of this title in our eyes.
The official details can be read on the Call of Duty TCG official webpage, which includes a FAQ. We've lifted a few of the more important questions from there page and place them below for your reading pleasure:
Do I need to purchase booster packs or other random items to play the game?
Call of Duty® Real-Time Card Game premade Squad Decks include everything you need to play the game right out of the box. To get the full playing experience, you may want to get all eight Squad Decks and the Deluxe Set.
Want to play a high-quality card game, but don't want to buy booster packs? This is the game for you!
How does the game work?
Each player starts with a squad of three soldiers in play. Each soldier has a different role. When a soldier dies, it can periodically respawn.
Players use "move" cards to ideally position their troops around the board: snipers like to hang in the back, commandos want to get up close for some melee action or to use grenades, medics want to help out with their rifles from covered positions until they're needed, and so on.
"Fire" cards are the main method of attacking. Snipers have a long-range attack, while others have various ranges that are based on their primary weapons. "Cover" cards can help avoid fire.
Examples of different soldier types are:
- American Commando
- British Paratrooper
- French Resistance Medic
- German Sniper
- Italian Radioman
The Call of Duty TCG is slated for a Fall 2008 Release.
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Posted by Critical Gamers Staff at April 21, 2008 1:57 PM