Thunderstone: Wrath of the Elements Card Montage
We have mixed feelings about Thunderstone [T&T, Funagain]. On the plus side the game takes Dominion to all new levels of awesomeness. By ingeniously incorporating the card buying / deck building, hero progression, and then dungeon crawling themes, the game turns a fun romp in economics into a race to beat up on the most bad guys with the best tools.
Unfortunately the original installment has its issues that surface after repeat play (and thus Dominion remains king of the genre).
For one, there really aren't that many times where you have to carefully weigh a decision regarding one of the major mechanics: deciding on 'going into town' to buy new cards , or attack the cave full of bad guy every turn is pretty much straight forward math. If your hand can deal enough damage to a bad guy then you'll almost certainly let lose on him instead of wasting your turn going into town. Mostly you'll find yourself with only one obvious decision here.
Secondly, and most importantly, the cards that you use don't have nearly as many interesting card combinations, 1-2 punches, and chains as its spiritual forerunner Dominion. After a while we found ourselves getting a tad bored with Thunderstone due to this flatness, where as Dominion remains fun and interesting.
But we love the system. We love the idea of Thunderstone. And we hope that new content from the upcoming expansion will flesh out the erected skeleton of awesomeness, and potentially sprout it into something bigger than anything the deck building genre has seen before.
While there aren't any official previews of Thunderstone: Wrath of The Elements, there is this gallery of cards that has surfaced at Board Game Geek. If your thirsting for more information about where Thunderstone is going then you should definitely check it out. We already see some interesting combos developing.
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Posted by Critical Gamers Staff at April 28, 2010 5:10 PM