April 23, 2008

Lost Cities Board Game on Xbox Live

LostCitiesCover2.jpgLost Cities [Amazon, Funagain] is one of the best 2 player games around, and now you can enjoy it with friends and strangers alike through those newfanged electronic devices.. The Xbox live microphone and the optional camera staves-off the socially sterile game play normally associated with online board games, and the ability to play at home any time means you can enjoy some Lost Cities from the comfort of your own couch butt grove. Pants are optional without the camera, but they're highly recommend. Think of the children.

Even better, this Xbox Live version lets you play in mano e mono e mano (that's 3-player games)..we're not quite sure how well it works, but pants are still for the best. (edit: it's not 3-player, but some weird wording for 3 other players in a 2v2 match.)

Here's the Company Line:
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"Risk it all on the expeditions of a lifetime in the award-winning card game Lost Citiesā„¢ as it comes to life on Xbox LIVEĀ® Arcade. Draw from a pool of cards to amass the most points, play your cards wisely, take chances with your money, and create the best strategy to outwit your opponent on the road to victory.

  • True to the original: All of the fun and strategy of the original card game has been faithfully translated for the console audience.
  • Easy to learn: Jump into a game and start devising strategies within minutes.
  • Exotic locales: Manage prosperous expeditions through the lost cities of the frozen Himalayas to the sandy deserts of Egypt, and even the Brazilian rain forest.
  • Online play: Play with up to three of your friends over Xbox LIVE.
LostCities.JPG
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You can read more about the game at the official Live Arcade website, and you can purchase Lost Cities from the Xbox Live Marketplaces through your Xbox360. The game sells for 800 Microsoft points, and with oil at 117 bucks a barrel that equates to 10 dollars American, or one 5 lbs sack of green coffee beans. Enjoy!

Read More in: Card Games | Gaming News | Variants

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Posted by Critical Gamers Staff at April 23, 2008 3:30 PM

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