The Dice Tower Holds a Torch to DungeonQuest
Tom Vasel really leans into this Fantasy Flight Games' remake of the classic DungeonQuest, citing numerous problems. His qualms include the potential to die on any given turn - like turn two for instance - leaving the player to sort Doritos in ascending order based on the number of black specks on each. Other beefs include wasting your turns on exploring completely empty rooms, an overly complex combat system with very little payoff, and an unrequited turn limit despite the fact that you're almost always going to die. Well your character is anyway.
You know, it's 2010 people. When games are remade you have to question why the designers don't fold in some of the more recently developed and prized elements of the gaming genre. Like, you know, accommodating every player until the end of the game or streamlining combat mechanics instead of complicating them. You could still have the old school DungeonQuest feel with these important things. It's a bummer that they were left on the wayside.
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Posted by Critical Gamers Staff at September 14, 2010 5:07 PM