Shadows Over Camelot: Merlin's Company Expansion
Days of Wonder have packaged and shipped Merlin's Company [Amazon, Funagain], the first true expansion to the popular cooperative board game Shadows Over Camelot [Amazon, Funagain]. The expansion ratchets up the difficulty, where quests are a bit more vicious, witches now are on the prowl, and new set of knights characters aren't quite battle as hardened and - let's say - full of testosterone and backhair when compared to their counterparts from the original Shadows over Camelot board game.
Oh, and to make things even more difficult and full of paranoia, now a second traitor might be in the players mists. Stay frosty.
For more information on the new Shadows over Camelot: Merlin's Company rules you can read the Official Rules [PDF], or check-out our previous coverage in our Merlin's Company announcement story.
Here are the official details:
"The swallows have long departed, replaced by sinister crows of dark omen. The land has grown more desolate, and travel ever more dangerous since a traitor was discovered in our midst. Rumor has it that Merlin himself is now scouring the plains around Camelot, rallying new knights to our cause. But will that prove enough to counter Morgan's newly assembled coven of witches?
Merlin's Company is an expansion for the popular Shadows over Camelot board game. It introduces a host of new characters -- including 7 new knights and Merlin himself -- to the Shadows over Camelot epic. The wise old wizard is now a full-blown independent character in the game, complete with his own figure. He travels the board lending guidance and a helping hand to the embattled knights.
Merlin's Company also introduces 63 new cards: the all new Travel cards -- events that may occur as you move from Quest to Quest; additional Black cards, including 7 witches allied with Morgan; and additional White cards that will help you and your fellow knights in your battles against the forces of evil."
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Posted by Critical Gamers Staff at July 28, 2008 5:15 PM