October 6, 2008

New World: A Carcassonne Game

CarcassonneNewWorld.jpg

Rio Grande Games has brought an entirely new Carcassonne title to our North American shores. The New World: A Carcassonne Game [Amazon, Funagain] is set on the Eastern Coast of the unexplored Americas, but instead of constructing a series of cities and towns throughout a Medieval Countryside as play progresses, players lay down tiles to build and explore the New World.

The game's new collection of tiles sport a nice new facelift, and includes trade routes, cities, and farms, the latter of which behave much like the monasteries of the original game. The old-school farm mechanic has been simplified or even replaced entirely with new Fur tile pieces - a Trapper Meeple placed in a plain will score points for the number of furry creatures that populate their controlled land mass.

Finally a new Surveyor mechanic represents the settlements establishing themselves in the wild territory When a project is completed, a Surveyor piece marches west one column, blowing away all meeples currently working on projects both in the column of his new position, and eastwards to the coast. The race to complete projects is on!

Here are the game's official details:


"In this Carcassonne game, players begin as the early settlers of the United States did on the east coast of America. As they explore westward, they build towns, farms, paths, and compete to score more points than the others players. As exploration moves to the west, players who are slow to complete the features they have started will find themselves left behind - with no points! "
"The New World has been discovered! Now it is time to explore and settle it. The players explore and develop the New World beginning on the East Coast and moving westward, and deploy their settlers on the trails, in the town, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious. The players place land tiles turn by turn. As they do so, the trails, towns, plains, and farms emerge and grow. On these, the players can deploy their settlers to earn points. Players score points during the game and at the end. The player with the most points after the final scoring is the winner."
- Amazon.com

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Posted by Critical Gamers Staff at October 6, 2008 4:40 PM

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