January 8, 2007

Monday Morning News Bites: Catan Newsletter, Twilight Imperium Star Maps, Tide of Iron News

TI.SE.cover.11.08.06.gifWe're through the 2006 holiday season. Welcome to the first full work-week of 2007.

Yes, yes, we're groaning and moaning along side you. The parties are over, the vacations are coming to an end, and we're newly sober and raring for something to entertain us through the upcoming months of cold and snowy weather.

Oh wait, the thermometer nearly hit 70 degrees on a sunny Saturday January 6th in Boston. The pear tree in front of the office is budding, and that's seriously starting to freak us out. But these bizzaro weather patterns can't last forever; we're due for some great gaming weather in the near-future.

And to that end, we want to be sure we're playing the latest and greatest. Thankfully we caught these three little news bites when they tried to sneak bye while we were on the roof working on our tans:

  • Settlers of Catan newsletter: Mayfair Games has created a Settlers of Catan newsletter so that fans of the game can be kept apprised of new Catan titles, expansions, contests, the works. Sign up for the Setters of Catan newsletter here.

  • Twilight Imperium Star Maps: Fantasy Flight Games has published a series of boards for Twilight Imperium 3rd Edition [Amazon, Funagain], balanced for those who find the randomness of the standard rules to be a bit too chaotic. To us this seems like a great way to nerf a good random draw system - we embrace the current system's chaos because it increases replayability and provides a unique story for each game session. But this latest release should impress those who've been repeatedly burned by bad tile-draws in the past. You can download instructions to create the boards here.

  • Tide of Iron News: Two things on the Tide of Iron front. Due to a printing error the upcoming Big Box game from Fantasy Flight Games has been delayed another month, and the title is now scheduled to ship by the end of February. But as consolation, Fantasy Flight Games has published a new designer article detailing Tide of Iron's Strategy cards and Operation Cards. These look like they'll add a nice narrative the each battle and - if randomly drawn - could seriously increase the replayability. Also, we can glean some info regarding the complexity of the game through reading the these cards:this game is definitely leaning toward the Expert level of rule systems. Though we're not complaining - the battles of WWII were pretty freaking complicated.

Have a good Monday!

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Posted by Critical Gamers Staff at January 8, 2007 9:31 AM

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