September 19, 2006

IGA 2006 Honors "Caylus" and "Twilight Struggle"

TwilightStruggle.8.14.06.jpgThe International Gamers Award 2006 commite has announced the winners of the Best Mulitplayer Game 2006, and the Best 2-Player Game 2006 in the category of General Gaming.

The cold war themed Twilight Struggle [Funagain] gets the honors for best 2-Player game of 2006, while the Cathedral construction game Caylus [Funagain, Amazon] walks away with the Best Multiplayer Game of 2006 award.

Twilight Struggle has already received honors for the IGA's Best Historical Simulation 2006.

The German game Calyus (which has english editions) has already won the 1st place prize in the Deutscher Spiele Preis 2006, and the Spiel des Jahres 2006 Special Prize for Complex Play. These are the two most prestigious board game award organizations in Germany, the country from which a majority of Eurogames (like Carcassonne and the Setlers of Catan) are shipped from.

Here's the details for Caylus and Twilight Struggle:

Twilight Struggle [Funagain]

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two -- the United States and the Soviet Union. The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the 45-year dance of intrigue, prestige, and occasional flares of warfare between the USSR and the USA. The entire world is the stage on which these two titans fight. The game begins amidst the ruins of Europe as the two new superpowers scramble over the wreckage of WWII and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that same tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower.

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings: the Arab-Israeli conflicts, Vietnam, the peace movement, the Cuban Missile Crisis, and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your nation to victory? Play Twilight Struggle and find out.

Caylus.3.22.06.jpgCaylus [Funagain, Amazon]

The year is 1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up...

The players embody master builders. By building the King’s castle and developing the city around it, they earn prestige points and gain the King’s favor. When the castle is finished, the player who has earned the most prestige wins the game.

Twilight Struggle is currently in short supply, but another run of the game should hit stores in October. We'll keep you posted when it's back in stock. Caylus had a similar starvation issue in the Winter of this year, which is a testament to it's popularity and success.

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Posted by Critical Gamers Staff at September 19, 2006 1:51 PM

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