Combat Commander: Pacific A Tactical WWII Board Game
The third volume of the popular Combat Commander WWII tactical wargame franchise has rolled up on shelves. Like most wargame franchises the Combat Commander series first took on simulating the Western Campaign, with the original Combat Commander: Europe, and it's followup Combat Commander: Mediterranean. Now the game heads east for some pacific island Marine invasion fun with the standalone release Combat Commander: Pacific.
Now for those new to the franchise, know this: While the title isn't overly complex, it IS a chit wargame played on a hex map, and thus it has an old school wargame feeling, especially when compared to modern commercial flagship titles like Tide of Iron and Memoir '44.
However, the gameplay itself is pretty fast, and interestingly, driven by card draws. This unique gameplay has made it one of the most popular tactical wargaming franchises around. Combat does sometime consist of dice rolls to add some random elements to the game, but they only occur when specific cards are drawn and played. Players win objectives by marching their troops across the map, killing off enemy units, and securing key locations, with scoring rules differing for each scenario.
Now with Combat Commander: Pacific, three new factions hit the beach: The Imperial Forces of Japan, the United States Marine Corp forces of the Pacific Theater, and the Pacific Commonwealth troops of India, Australia and New Zealand. The standalone rules and pieces include elements like Banzai attacks, BARs and Thompson SMGs, Beach Landings, Caves, Scouts, and last ditch Bayonets charges.
Finally, the box includes 12 prebalanced scenarios, and all the rules and pieces you'll need to generate random scenarios under official guidelines.
The official Combat Commander: Pacific Website at GMT Games have posted the Official Combat Commander: Pacific Rulebook [pdf] if you'd like to check out the nitty gritty details. Here are the official game contents.
Combat Commander: Pacific includes:
- Six back-printed 17˝ x 22˝ game maps (twelve maps total)
- 352 large (⅝˝) die-cut counters
- 280 small (½˝) die-cut counters
- 220 cards
- One 32-page Rulebook
- One 32-page Playbook
- One Track Display
- Three 2-sided 8.5" x 11" nationality cards
- Two single-sided 8.5" x 11" player aid cards
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Posted by Critical Gamers Staff at January 12, 2009 2:59 PM