December 19, 2007

Blokus Trigon Doesn't Cut Any Corners

Blokus Trigon
Here's a nice title for all you abstract strategy game fans. Blokus Trigon alters the shape of the board and pieces of the original Blokus, moving from a traditional square setup to a more advanced hexgon board. No, this isn't an aesthetic glitzy marketing maneuver -- the change in the shape changes the game significantly. Trying to fit triangles in the right place takes a lot long to master, and the level of strategy seems a few notches higher over the previous Blokus offerings.

The goal of Blokus ('block-us) is to place all of your pieces. The catch is you can't have any of your pieces touch sides, and you must place a piece on the diagonal of another one of your pieces on the board. It gets pretty trixy when your opponents are trying to do the same thing, while blocking you out of valuable reallestate.

Blokus Trigon [Amazon, Funagain] is best with 3 players, and players of Go seem especially enthusiastic. After all Blokus is the reincarnation of the Othello obsession we all had as kids back in the day, and we can see where they're coming from.

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Posted by Critical Gamers Staff at December 19, 2007 5:46 PM

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