Battlestar Galactica Pegasus: Cylon Leaders and You
The first in-depth preview article "A Dark Agenda" detailing the new Battlestar Galactica board game expansion Pegasus has hit the web, and we are very, very impressed. We already knew that the game would expand upon the board with a new Pegasus Battlestar flying alongside the Galactica, complete with new spaces and Events that characters can move to and use. We also knew that there was going to be a new series of cast members to expand upon the collection of main characters from the show.
What we didn't' know was that some of these new characters are Cylons - 'Cylon Leaders' to be exact, and they're Cylons right from the start of the game all the way to the end.
So what makes these guys different from the Cylong sleeper agent? Well, a lot actually.
Some of the super evil things that a Revealed Cylon could do have been stripped away. After all, those uber moves were crazy-powerful because the Cylon was expected to become evil only near the end of the game. Now that there are antagonizing Cylons from the outset, it wouldn't really be balanced to have a Super Crisis card hitting the table on turn one. Things would blow up faster than a Fox produced Michael Bay movie.
And here's probably the coolest thing of all: while the Humans are busy looking over their loyalty cards, the Cylon Leader gets an Agenda card. Basically they're goals the Cylon player must fulfill in order to win.
Yes, this means that Cylon Leaders won't necessarily win if the Human Race simply falls off the face of the .. Universe. That would be the safe and somewhat expected path for a board game expansion. But of course, the FFG designers are evil mad scientists , and the Battlestar Galactic board game was never straight forward, was it? And here things get interesting once again.
Some of the Cylon Leader Agenda cards actually require the Humans to win the game - but under a certain set of conditions. This is intended to mimic some of the moments of the show where certain particular Cylons were Hell's wrath at the start of the series, but had a change heart later on. For instance, the card previewed in today's article requires that the Humans win with no more than 2 Population, Morale or food. So the Cylon has gotta be a jerkhole, but then take their foot off the gas when things get really tough for the 'good guys'.
This sort of shaky middle territory should prove very interesting to play from both sides. If a Cylon starts helping your batch of humans through particular types of crises, then maybe - just maybe - you shouldn't take the extended hand. After all, you wouldn't want that Cylon to meet their particular set of fuzzy goals.. whatever they happen to be.
Speaking of which, to obfuscate the Cylon's goals, a new skill type has entered the mix: Treachery. These cards are just one of various types of skill cards gthat Cylon Leaders draw (they may draw from standard skills, too, depending on their character card), but more importantly they also enter into the destiny deck. Seeing as they sport a new color, they will most certainly count against most Crisis events. So just as you and your new cylon buddy just became all nicey nice, sorting out how Humans and Cylons can live together and make babies, a Treachery card will hit the table during a crisis that seems ultra suspicious. Was the unfortunate event due to their plotted design of your downfall, or was simply a random destiny draw?
Even more tasty and cool - Cylon Leaders have abilities to exchange cards with other players.. so maybe that Treachery card came from a Cylon sleeper agent sitting next to you .....
Oh man, the levels of paranoia will surely reach new heights. Can't wait to learn more!
Battlestar Pegasus is due out Fall 2009.
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Posted by Critical Gamers Staff at July 15, 2009 4:48 PM