Eight "Axis and Allies: Battle of the Bulge" Design Articles
Larry Harris the creator of Axis and Allies and all of the titles in that line has been hard at work over the last few months posting a fantasitc series of articles regarding his latest release: Axis and Allies: Battle of the Bulge [Amazon, Funagain]. With his latest installment - his eighth - he completes the entire entertaining series that details the design of the game from soup to nuts.
We have to be honest with you: this comes at the perfect time for us because we've recently rediscovered our love for the dice tossing classic. For a good long while we poo-pooed the randomness of dice combat and thirsted after something with a bit more structure. We found ourselves attracted to the to diceless and more predictable Eurogames. But our tastes are cyclical, like all good things should be, and we're over ourselves - we're once again hungry for the simulated chaos of an Axis and Allies slugfest.
And Larry Harris delivers the goods just in time. His articles are fantastic, detailing the history of the franchise, running through the rules, and most importantly - he provides the reader which historic context of the real Battle of the Bugle and how the true events in that campaign affected his game design. The articles bring life to the game systems of "Battle of the Bulge". Thankfully the game doesn't ship with any exploding trees.
Here's the lineup of articles:
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Posted by Critical Gamers Staff at December 21, 2006 10:28 AM