January 22, 2009

5 Helpful Tips for the Battlestar Galactica Board Game

We love the Battlestar Galactica Board Game [Amazon, Funagain]. We've admitted it before, and now it's currently slugging it out with a few other titles for our favorite game of 2008. We just finished a heated session last night, and while it's still fresh in our memories we thought we'd share some of the lessons we've learned so far. Here are 5 tips for the Human players, but we've also carved out some Tips for Cylon Players, too. Enjoy!

1: Easy Does It
Beginner players tend to overcompensate on the crisis cards, dealing in what they think is 'their share' to ensure the group passes the crisis and moves onto better days. But when you win the crisis 23-6 about five times in a row, then you're just bleeding away valuable cards. Cool it. Save it for when a cylon throws you in a brig.

2: He's not a jerk, He's a Cylon OK, maybe He's Both.
The entire game is filled with sarcastic one liners of "sure thing, cylon" but when someone decides to throw you - an innocent human - in the brig, things get serious. You could be saving the fleet with your cards and actions left and right, and suddenly you're on trial for being a traitor. Chances are, the person calling the vote is a sleeper cylon himself, and he may have friends or humans who question your loyalty. Therefore always carry a nice balance of cards to ward off an arrest, or to spring yourself out when things get tough.

3: The Quorum is a Rabble
Sure the Quorum may get you out of a pinch of resource depleation or expose a Cylon - but only only to you, and that's not proof of anything. In fact, even if you tell people someone is a cylon 'because you know'', the rest of the group might not believe you and think that you're a sleeper cylon falsely accusing other people. Plus the cards seem to repeat themselves a lot. If you already have a few in your hands, then chances are that getting more won't pull you out of desperate times. Instead, avoid this Hail Mary Pass, and use a targeted action to ensure you're actually in a stronger position than you were when your turn started.

4: Save Those Nukes
When a Cylon finally reveals himself, be ready for some hurt. A well timed super crisis and crisis card could land your FTL in sleep mode in a system with multiple base stars, raiders and heavy raiders baring down on you, and more civilian ships than you care to protect. Plus, with the Cylon no longer masquerading as a Human, you'll be shorthanded to deal with it all at once. Even if things are looking slightly dismal before the second loyalty phase, let the Galactica soak up some hits - its easier to repair the galactica than to replace lost civilian resources.

5: Politics are All Talk
Politicians generally hang out on Colonial One managing resources, and stay away from Galactica herself. That means they're not going to be of much use destroying
Cylon ships, repairing locations, and fixing busted Vipers. We'd recommend only one full fledged politician in a 5 player game, and instead make sure you have a support player filling out your ranks.

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Posted by Critical Gamers Staff at January 22, 2009 4:37 PM

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